Friday, December 2, 2016

Titanfall 2



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Titanfall 2
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- Addresses Single Player Campaign
- Works with Multi Player Component
- It either works for you or not, NO OTHER SUPPORT OFFERED!

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Fixed:
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- UI and broken crosshair
- Different Halos around fire
- Broken Specularity and other lighting issues
- Skybox, different background objects
- Other borken lights and effects


Trailer:



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Authors:
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- Helifax - This fix, Shader fixes, Rendering issues, etc
- Big thanks to Bo3b, DarkStarSword and Flugan for creating 3DMigoto and this awesome wrapper that allows us to fix our favourite DX11 games in 3D Vision!
- NVIDIA for Creating 3D Vision as a tech!



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FIX:
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See: https://forums.geforce.com/default/topic/978798/3d-vision/titanfall-2-3d-vision-fix/



Sunday, November 27, 2016

Event[0]

3Dmigoto 3D Vision DX11 Fix
What this mod does:
- Fixes various shadows, lights & haloing issues
- Places the crosshair and some HUD icons at a fixed depth
- Makes the helmet camera stay in place when you change convergence
- Adds a convergence preset on the 'Tab' key. Use this when floating around in space.

Installation:
1)  Download this ZIP file and extract the contents into the game's directory.

2a) For the GOG version:
  • Run the game using the included shortcut "Event[0]- 3Dmigoto.bat"
2b) For the Steam Version:
  • In your Steam library, right click on "Event[0]" and select "Properties"
  • Click "Set Launch Options"
  • In the box, type -window-mode exclusive and click "Ok" 
  • Run the game
3) In the Options menu, set Volumetric Lights to "Off".


Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

    Wednesday, November 23, 2016

    Hitman 2016 (DX11)

    Update 11/25:
    - A few more fixed shaders add

    First, i want to thanks to ishiki for give me this game. THANKS!! really appreciate :).

    I have to say this game is awesome...the stages/levels are huge and looks amazing in S3D. My personal opinion is it a better game than Hitman Absolution. If you love Hitman games, i recommend this one for sure.
    Also the engine used in this game is an upgrade of the one used in Hitman Absolution (Glacier 2), now all shadows, lights and SSR are made in Compute shaders...in Fact, i have to fix the Sun position in a compute shader (first time!). All this effects looks better than Absolution, so is indeed an improvement.

    Fix:
    - Shadows
    - Lights
    - Screen Space Reflections
    - Normal reflections
    - Sun/Sun glow
    - Sky / Clouds
    - Halos in effects (Fog, smoke, dust, fog, ice, water, others)
    - HUD and Crosshair (best compromise)

    Know issue:
    - One Compute shader responsable for some lights and reflections have a nasty clipping/culling that i can't fix. When is visible is very ugly and is visible in a form of little dark squares on the sides of the offending effect. Reducing depth in NVCP helps. Is the same clipping issue in one source light we have in Hitman Absolution (the issue persist despite the engine upgrade)
    - Ep6: Hokkaido is the most anoying episode with the culling/clipping issue :(
    - I have disable the mirror reflections. The fix for the swapped eyes is working OK, but when the camera is tilted the mirror reflections looks bad.

    Presets:
    - "P" key for recommended convergence
    - "O" key cycle Crosshair and Target icons depth
    - "K" key cycle some HUD elements depth
    - "L" key for navigate in menus (set separation = 0)
    - Xbox Controller Back Button for navigate in menus (set separation = 0). Use to enter and exit.

    TB and SBS Mode:
    - The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.

    **IMPORTANT** Intallation Notes:
    We need to install the game in the game folder without the little "TM" (trade mark).Windows/3Dmigoto take that character as "?" (ilegal character for files/folder names) so all shader fixed copied in the ShaderFixed folder are skipped (same as remove the effect). To do this edit the manifest appmanifest_236870.acf in steam for this game and change the "installdir" line from "Hitman TM" to "Hitman" (delete the little TM) and rename the game folder to "Hitman", you need a match between the manifest and the name folder. To do this you have to quit steam. Works for me!

    Instructions:
    - Follow this instructions to add the "StereoFlagsDX10" in the Game profile, very important!! (link: add StereoFlagsDX10 to profile.pdf)
    - Use "Exclusive Fullscreen"
    - Extract .zip where the .EXE is located (not the launcher)
    - Disable Minimap in game option

    Download

    Screenshots

    ** Do you like the fix? **
    If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
    Thanks!

    Tuesday, November 22, 2016

    Killing Floor 2

    -Fix updated on 2016-11-22 for game's full release-





    I've really been wanting to fix this game since it first was released. Game was REALLY broken in 3D, and I did not previously have the knowledge to fix it then, but after my other recent fixes I was finally able to come back to this and get this to a nearly flawless 3D experience. Now get to it, those floors gotta get killed!

    Fixed:
    Haloing effects
    Lighting / shadows
    HUD (best compromise possible)
    Water / smoke / fog
    Sun shafts
    Specular reflections

    Not fixed:
    Real-time reflections
    Lens flares
    HUD still needs some work. Currently twitches during gameplay and not all elements set at same depth

    Key functions:
    RMB - reduces convergence for better aiming
    \ - Disables HUD (good for taking screenshots or if the twitching HUD annoys you)

    Update history:

    2016-11-22:  Version 2.0
    -Entire remake of fix due to broken compatibility. Converted to using bytecode shader hash in hopes of preventing future breaks
    -Additionally fixed sun shafts and specular reflections
    -Kept HUD adjustment minimal, only adjusted crosshair to be pushed into depth


    INSTRUCTIONS


    Download: Version 2.0

    Installation: Extract archive to game folder location that contains KFGame.exe. Will be in ...\killingfloor2\Binaries\Win64

    Options: Turn off Lens Flares and Realtime Reflections


    Like this fix and want to show support & appreciation? 
    3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com

    Tuesday, November 15, 2016

    Zombie Army Trilogy




    After fixing Sniper Elite V2, I had my sights set on fixing this game too since it uses the same engine and same overall gameplay, although I wasn't quite sure how much I would actually like the game itself. Much to my surprise, I found I actually REALLY liked it, even moreso than Sniper V2. Many of the gameplay elements in V2 seemed way too arcadey for a legit sniper game, but they felt right at home here, not to mention some of the overall gameplay elements (ie. accuracy and stopping power of the weapons) are much tighter and enjoyable here... and what's not to love about shooting zombies through the head (and seeing their brains spray out in 3D slow-mo!!!).

    Fixed:
    Lighting & shadows
    Skyboxes
    Bloom effects
    Adjustable HUD depth & 3D crosshair implemented

    Not fixed:
    Nothing (that I'm aware of). Game is darn near flawless!

    Instructions

    1. Download fix: Version 1.0
    2. Extract fix contents to ..\Zombie Army Trilogy\bin folder
    3. Set StereoFlagsDX10 setting to 0x00004000 in Nvidia Inspector by following these instructions
    4. Required settings: Ambient Occlusion should be on for 3D crosshair to work. All other settings should work.


    Tools used for this fix:
    -3DMigoto version 1.2.43
    -DarkStarSword's auto-depth 3D crosshair and HUD filtering technique

    Special Thanks:
    oneup03 for donating an extra copy of the game to me to be able to fix this

    Like this fix and want to show support & appreciation? 
    3D fixes take a lot of time and effort, so donations are always welcome and appreciated! Paypal donations can be made at www.paypal.me/DShanz or by sending to Paypal ID: rshannonca@gmail.com

    Monday, November 14, 2016

    Kerbal Space Program


    What this mod does:
    - Fixes bloom, skybox & various haloing issues
    - Adds auto-convergence features for the Main Menu and for the Aerospace Complex overview screen. 
    - Adds 2 convergence presets on the 'Caps Lock' key.  Use the lower preset when leaving & entering the atmosphere (to correct some wind effects)
    - Adds a toggle switch on the tilde key (~). Press & hold this button to make orbit lines & icons screen depth (to make it easier to click on them)

    Known Issue:
    - Mouse cursor is screen depth
    - Small targeting boxes are screen depth

    Installation:
    1)  Ensure that you have the 64-bit version of the game installed.
    2)  Download this ZIP file and extract the contents into the game directory
    3)  Run the game using the included shortcut "KSP- Helixmod.bat"

    Additional Notes:
    - Tested this fix using game version 1.2.1.1604
    - Made this using DarkStarSword's Unity template.  If you like this mod, consider supporting DarkStarSword on Patreon