Saturday, October 14, 2017

Geometry Wars 3: Dimensions Evolved


What This Mod Does:
- Fixes an issue where the HUD & UI had too much depth. (Places HUD & UI closer to the screen.)
- Adds an auto-convergence feature for the main menu and when in a level.  If you want to change the auto-convergence setting during a level:
  1. Press the 'Caps Lock' key. 
  2. Adjust the convergence to your liking 
  3. Press 'F7' to save your setting

Installation:

Thursday, October 12, 2017

ECHO (DX11)


Fix:
- Shadows
- Lights
- Decals
- Reflections
- Halos in effects
- Lights Shaft
- Models

TB and SBS Mode:
- The game support SBS/TB Mode using 3Dmigoto. Remove the ";" in the  ;run = CustomShader3DVision2SBS in the [Present] section of the d3dx.ini. Default TB Mode. F11 to cycle.
- Game support Software Mouse

Settings:
- Use EFFECT = LOW.

Presets:
- "P" key cycle for HUD depth

Instructions:
- Extract where Echo-Win64-Shipping.exe is located (\ECHO\Echo\Binaries\Win64)
- Start the game, when "Rundll32" prompt appear, press "Yes". This is for the Profile Override needed for this game.

Download

Screenshots


** Do you like the fix? **
If you like the fix, you can donate to this PAYPAL account: dhr.donation@gmail.com
Thanks!

The Legend of Heroes: Trails in the Sky





3D Vision fix for The Legend of Heroes: Trails in the Sky. The fix needs dgVoodoo to convert DX8 into DX11, instead of using the DX9 version which has some issues. I'll make a fix for the other two games in the trilogy at a later date. Edit warning: dgVoodoo may cause video movies (logo and ending, for example) to not play. Use the DX9 version for that moment.

Fixed
- Stereoized picture in pause menus.
- Some elements that were wrongfully in 2D in DX9 are in 3D in DX11.

Installation
- Download this file and extract its contents in the "The Legend of Heroes - Trails in the Sky" folder, where "ed6_win.exe" is.
- Download the latest dgVoodoo 2 release or WIP version here: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
- From inside its "MS" folder, copy "D3D8.dll", "D3DImm.dll" and "DDraw.dll" into the game folder.
- Open "dgVoodooCpl.exe" and configure it like this, for example, tuning the resolution and some other settings to your liking (I use "Force point sampled" texture filtering to get a more retro look):





- Currently, Steam and GOG Galaxy boot the DX9 version of the game by default. To change that, rename "Config_DX9.exe" to something else and rename "Config.exe" to "Config_DX9.exe". This way, you playtime and achievements will be tracked.
- Then, configure the game like this but for your resolution or the graphics settings you want:


- Next, I recommend using RTSS to limit the fps to 60, because otherwise the game will stutter. The game has perfect movement and animations to 62.5 and 125 fps. At 60fps, there will be some slight judder, but forcing 3D Vision at 125Hz is a bit annoying and has worse image quality results even if it's 100% smooth, at least on 1440p G-Sync/ULMB monitors, because they don't use Lightboost at that refresh rate (only ULMB or no strobing).
- Boot the game and play.


Hotkeys
- F1 or XB_RIGHT_THUMB: five convergence presets.
- F2 or XB_LEFT_THUMB: HUD depth presets. It may apply some extra depth in a small subset of geometry elements.
- F3: Y axis variable HUD depth presets (tilting).
- F4: HUD toggle.
- F5: black bars toggle (for cutscenes and end of battles). Zero drawbacks.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Tuesday, October 10, 2017

Shadowgrounds


Shadowgounds is a top down shooter which is not really a joy to play with 3D Vision out of the box because you cant zoom in , everything looks very (too) small.

The follwing may fix some of the convergence problems because it changes the game into 3rd /1st person view. You may not need the Helixmod Fix at all. (i did not, living with 2 small broken shaders the game ran quite good with the settings below.)


- Open Data1.fbz in gamefolder with 7 zip
- navigate to : Data\Misc\default_game_options.txt
- klick open (with any text editor)
- change values into values below
  camera_scrolly_enabled = 0
  camera_scrolly_amount = 50
  camera_scrolly_speed = 50

  camera_min_beta_angle = 10
  camera_max_beta_angle = 90
  camera_default_zoom = 10
    camera_default_zoom_player_inc = 10
 
  camera_default_fov = 60

  camera_autozoom_enabled = 0
  camera_autozoom_indoor = 0.0f
  camera_autozoom_outdoor = 0.0f
---------------------------------------------
- click save in your text editor and store the file back with 7zip.

The follwing settings may only need to be changed when camera_autozoom_enabled = 1, which is the annoying auto-fade-off when using the zoom in keys, i turned this OFF so the camera will stay in position. 

- navigate to : Data\Missions\Common\camera_autozoom_area.dhs
- change values below
#define CAM_AUTOZOOM_INDOOR_CLOSE 10.0f
#define CAM_AUTOZOOM_INDOOR_NORMAL 10.0f
#define CAM_AUTOZOOM_INDOOR_FAR 10.0f

#define CAM_AUTOZOOM_OUTDOOR_CLOSE 10.0f
#define CAM_AUTOZOOM_OUTDOOR_NORMAL 10.0f
#define CAM_AUTOZOOM_OUTDOOR_FAR 10.0f
---------------------------------------------
- click save in your text editor and store the file back with 7zip.
---------------------------------------------


 ( these are the settings for camera angle behave, press ALT to move camera around with mouse )

---------------------------------------------
---------------------------------------------


- add Setting ID_0x701eb457 = 0x00000001 // MysteryStereoSetting to the Nvidia Profile
  (this lets you save settings with  STRG+F7)

- Run game

- ingame Press F8 (Console)
- enter externInclude developer:main (case sensitive !) - this enables zoom in and out with [keypad +-]
- ( it seems that this setting needs to be made only once. WARNING: Resetting ingame settings will reset console commands also))

- ingame settings (menu) :  turn FREE Camera ON ( Y-lock OFF )

---------------------------------------------

- HUD:  (for taking Screenshots ect.)
- to hide HUD, press F8 and  enter : HideGUI
- to show HUD press F8 and enter : Show GUI

When using Zoom functions it can be difficult to aim enemies, setting :
  autoaim_horizontal = 1
  autoaim_vertical = 1
in: Data\Misc\default_game_options.txt (like above)

will help aiming.

The above settings change the game into a nice 3rd person shooter, with keypad [+-] you can zoom in and out ( 1st person up to whole area ), giving the player a much better 3D Vision experience. Unfortunatley there is no way to use the mouse or other keys for zooming in and out.

Remarks:
While zooming is enabled through the console command above, pressing non assigned keys can cause strange effects like ending up somewhere outside of the game. Be careful with that.

RJKole (2017)

Saturday, October 7, 2017

Xanadu Next




3D Vision fix for Xanadu Next, using dgVoodoo 2 and 3Dmigoto for DX11 rendering.


Update (2017-10-07)
New version of the fix (in the installation steps). Now the HUD being at depth doesn't break reflections at all! I tried to include a black bars toggle (unused in "d3dx.ini"), but I couldn't do it without breaking something else. Edit: uploaded it again, to not disable reflections when HUD is toggled off.

Update (2017-09-30)
Added a new version of the fix that makes the mouse cursor (converted to software mouse cursor) be at the same depth as the HUD (not dynamic depth) when you use the HUD depth hotkeys. Get the new version in the installation instructions, and you can still get the old version here.


Features compared to playing in DX8 without mods
- Stereoized and fixed reflections  (they were previously a flat surface). Be warned that the game disables them if you alt+tab out of the game until you reboot it.
- HUD depth, tilting and toggle hotkeys.
- Convergence presets.

Installation
- Download this file and extract its contents in the "Xanadu Next" folder, where "XANADU.exe" is.
- Download the latest dgVoodoo 2 release or WIP version here: http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2.html
- From inside its "MS" folder, copy "D3D8.dll", "D3DImm.dll" and "DDraw.dll" into the game folder.
- Open "dgVoodooCpl.exe" and configure it like this, for example, tuning the resolution and some other settings to your liking:



- Now the most important step to avoid crashing. If you are on Windows 10, check the compatibility tab of "XANADU.exe" and make sure everything is unchecked, because the 256 colors option is what makes the game crash.
- As an alternative (or if you don't find it there or it doesn't work), you can open regedit and completely delete this 256 colors entry in "HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers" if there is one (you may have a different path to the game exe there):



- After that, check the compatibility tab of "XANADU.exe" and make sure everything is unchecked.
- Configure the game through "xanadu_cfg.exe" and make sure "Frame Buffer" is set to "Unused". The game will be in 2D otherwise.
- Boot the game. It should boot in DX11 mode. Note: this fix creates a driver profile if it doesn't exists, and it applies a setting that fixes some geometry.


Hotkeys
- F5 or XB_RIGHT_THUMB: five convergence presets.
- F6 or XB_LEFT_THUMB: HUD depth presets. Screen depth by default.
- F7: HUD tilting presets. No tilting by default. It can be useful to tweak depth, tilting and convergence to a point where the HUD is glued to the ground.
- F8: HUD toggle. Not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com

Wednesday, October 4, 2017

The Legend of Heroes: Trails of Cold Steel




3D Vision fix for The Legend of Heroes: Trails of Cold Steel. With extra graphics options that make this great port even better.

Fixed
- Water refraction and reflections.
- Some distortion effects (barriers, some fire, etc).

Installation
- Download this file and extract its contents in the "The Legend of Heroes - Trails of Cold Steel" folder (it's the root folder), where "ed8.exe" is.
- If you use Windows 10 (Creators Update onwards), open the compatibility tab of "ed8.exe" (or "ed8jp.exe" if you play with Japanese text) and check "Disable fullscreen optimizations". Otherwise, it will crash on boot (I'm forcing fullscreen because the game lacks this mode). If you alt+tab, you won't be able to enable 3D again until you reboot the game.
- Boot the game.

SpecialK compatibility (for custom textures and other features)
- I have already configured 3Dmigoto to make it compatible, so you don't need to change anything there.
- Download "SpecialK_ToCS.7z" from this page. Direct link for the file.
- Extract its contents in the root folder of the game.
- Open "dxgi.ini" and delete the entire "[Import.ReShade]" section (five lines in total).
- Boot the game. Sometimes you'll be greeted with a white screen and you'll have to kill the game process. Retry until it works if that happens. Close other programs if it keeps happening.

Hotkeys
- F1: four convergence presets.
- F2: HUD depth presets. Screen depth by default. Warning: having the HUD at depth when you enter a battle or start fishing will corrupt the HUD textures. It's better to use depth only for exploration and cutscenes, or when you are already inside a battle.
- F3: HUD toggle except for the minimap (there are reasons) with a nice collapse animation. Same warning as before.
- F4: depth of field toggle. Not disabled by default. Use HQ depth of field in the launcher options to see the covered area in native resolution (what I do is reducing to 0 the blurring effect, not disabling it, although you can gain some extra fps).
- F5: black bars toggle. Use it to see the entire screen during cutscenes. It can disable or move black parts of some text prompts at the bottom part of the screen in some situations.
- F6: sky bloom presets (x0, x0.5, x1). x1 by default.
- 2 (not in the numpad): object bloom presets (x0, x0.5, x1). x1 by default.
- 3 (not in the numpad): screen gamma presets (x1.3, x1.2, x1.1, x1, x0.9, x0.8, x0.7). x1 by default.
- 4 (not in the numpad): screen gamma curve that makes the top brighter than the bottom, with the goal of countering TN gamma shift. Not enabled by default. Experimental.
- 5 (not in the numpad): no glasses mode! This will toggle the glasses of all main characters and NPCs (with some unnamed NPC exceptions that share the shader with their body). Glasses not disabled by default.


If you liked the fix and want to contribute for more future fixes, you can donate to this PayPal account: masterotakusuko@gmail.com