Sunday, April 23, 2017

Dead Rising




3D Vision fix for Dead Rising.

Fixed
- Fire heatwave effect that can be seen at least near the start of the game.
- Stereoized and fixed mirror reflections that were flat.
- Stereoized some HUD elements that were flat.
- Lens flares are now at a fixed depth.

Disabled
- Lights in lamps and similar objects that were at the position of one eye (I couldn't fidn a way to fix them).

Installation
- Download this file and extract its contents in the root folder of the game, using 7-zip.
- Launch the game, but on Windows 10 you may need to quickly press alt+enter right after the game window appears, to avoid a crash. The game will be then in windowed mode. Press alt+enter again to enable fullscreen and 3D will start working. The game will probably crash if you alt+tab after that.

Hotkeys
- F2 or left stick click: convergence presets.
- F3 or right stick click: HUD depth presets. Screen depth by default.
- F3: bloom toggle. Not disabled by default.
- F4: depth of field and vignette toggle. Those effects are disabled by default.
- F5: one eye lights toggle. Disabled by default.
- Q or right trigger: 90% HUD depth at the center of the screen, meant for crosshairs and the camera objective.

Notes
- I haven't finished the game yet. If I play it to the end and find more fixable issues, I'll update the fix.

Wednesday, April 19, 2017

Bayonetta




3D Vision fix for Bayonetta.

Fixed
- Haloing issues (smoke, water, reflections, some transparent enemies, attacks, etc).
- Lighting on characters when they are in cutscenes (they were too bright when 3D was enabled for some reason).

Remaining issues
- The sea water (and some other effects related to that shader) is messed up and I didn't find a feasible solution.
- The sun and similar effects are at screen depth.

Installation
- Download this file and extract its contents (using 7-zip) in the root folder of the game.
- If you want to disable depth of field in cutscenes, merge the "shaderoverride" in the game path with the "shaderoverride" folder that is inside the "optional depth of field removal" folder.
- Launch the game.

Hotkeys
- F1: high convergence.
- F2: medium convergence. Necessary for some stuff.
- F3: low convergence. Useful for cutscenes.
- F4: HUD depth presets. Screen depth by default.
- F5: character lighting on cutscenes toggle. Enabled by default, making it good in 3D. Disable it (pressing it once) if you are going to play in 2D, or else characters will be too dark.
- F6: reflections fix toggle. Some places, like chapter 3, have a heatwave effect that is broken if reflections are fixed. The best workaround is using the F2 convergence hotkey (everything is OK), but if you want to use high convergence in those places, you can disable the reflections fix with this hotkey.
- F8: toggle between 100% depth and 50% depth, made for film cutscenes that have too much depth.
- 4: HUD toggle. Not disabled by default.

Notes
- You need to disable the HDR option. It causes too much bloom in 3D and it will be at screen depth.
- I recommend not playing at exactly 2560x1440, because it causes multiple horizontal lines of internally missed pixels (you can see little jumps).
- However, using a custom resolution, like 2544x1431 will make a bug appear in "film" cutscenes (image inside of image) at this date (unpatched game for now).

Monday, April 17, 2017

Yooka-Laylee




3D Vision fix for Yooka-Laylee with extra graphics options.

Fixed
- Haloing issues (smoke, water, fire, etc).
- Lighting.
- Shadows.
- Shooting minigame now has the crosshair at a useable depth.

Installation
- Download this file and extract its contents in the root folder of the game.
- Launch the game through a shortcut that forces exclusive fullscreen. For example: "C:\GOG\Yooka-Laylee\YookaLaylee64.exe -window-mode exclusive".

Hotkeys
- F1: two convergence presets.
- F2: HUD depth presets.
- F3: bloom toggle. Not disabled by default.
- F4: depth of field toggle. Not disabled by default.
- F5: post process antialiasing toggle. Not disabled by default.
- F7: depth of field strength presets. Initial strength by default.

Notes
- I haven't reached the end of the game yet. I will do so when the game receives updates or more content, because I have lost my save file.
- Those updates may break 3D as it has happened with other Unity games, when developers update the engine. I will fix the game again if that happens (probably not immediately if there are going to be more updates soon).

Valley

3Dmigoto 3D Vision DX11 Fix


Last Updated:  April 18, 2017

What this mod does:
- Fixes shadows, lights, sun shafts, reflections & haloing issues
- Places HUD & UI at a fixed depth. (You can adjust the depth of the HUD/UI and crosshair in the d3dx.ini file.)

Known Issue:
- Some faint haloing in the very first cutscene.

Installation:
1)  Download this ZIP file and extract the contents into the game directory.
2)  In your Steam library, right click on "Valley" and select "Properties"
3)  Click "Set Launch Options"
4)  In the box, type:  -window-mode exclusive
5)  Click "Ok"


- Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon

Friday, April 14, 2017

TRANSFORMERS: Devastation


What this mod does:
- Fixes shadows, lights & various haloing issues
- Places bloom at a fixed depth
- Places cutscenes & various HUD elements at a fixed depth
- Adds 2 convergence presets on the 'Caps Lock' key. Use the lower preset when driving around in car mode. (See 'Additional Notes' below)

Known Issues:
- Some HUD & UI still looks uneven (red target reticle, big map in the menu screen)

Installation:
Download this ZIP file and extract the contents into the game directory.
-  If using a controller, use a control mapping program (such as Xpadder or Joy2Key) to assign the Left Ctrl key to the left trigger on the controller (for aiming) 

Additional Notes:
- The 'Save Preset' Helixmod feature doesn't work for this game. Instead, if you want to change the convergence settings for the Caps Lock key, open the "dx9settings.ini" file and follow the instructions listed there. Let me know in the comments below if you need any assistance regarding this.

Special thanks to mike_ar69 for his Metal Gear Rising fix

Anima Gate of Memories

3Dmigoto 3D Vision DX11 Fix



What this mod does:
- Fixes various shadows, lights & haloing issues
- Pushes HUD & UI further into the screen
- Adds a low convergence preset on the 'Caps Lock' key. Use this for cutscenes. Also, press this key to make HUD & UI screen depth.

Installation:
Download this ZIP file and extract the contents into the game directory.


- Made this using DarkStarSword's Unity template.
 If you like this mod, consider supporting DarkStarSword on Patreon